Configuration
This page details the configuration options available in shared/config.lua and shared/server_config.lua.
Shared Configuration (shared/config.lua)
shared/config.lua)General Options
Config.debug: Set totrueto enable debug markers and logs.Config.useRadialMenu: Iftrue, garage interactions are added to theox_libradial menu. Iffalse, standard "Press E" prompts are used.Config.TransferRatePerMile: The cost per mile for transferring a vehicle between garages.Config.ImpoundPrice: The default fine for retrieving an impounded vehicle.Config.WrapInsideVehicleOnSpawn: Iftrue, the player is automatically placed inside the vehicle when spawned from a garage.
Impound Settings
Config.RestartImpoundMode: Controls what happens to vehicles left outside during a server restart."impound": Sends them to an impound lot (default)."return": Sets their state to 1 (stored in their original garage)."none": Does nothing.
Config.NonImpoundVehicle: A list of vehicle models that are exempt from the restart impound logic.
Jobs & Permissions
Config.PoliceJobs: A list of job names that are considered "Police" and have access to the impound tools.Config.CustomPlateItem: The item name used for changing vehicle plates (e.g.,"plate").
Vehicle Types
Config.VehicleTypes defines the available categories of vehicles:
all: All types.automobile: Cars and trucks.bike: Motorcycles.heli: Helicopters.boat: Boats....and more.
Impound Lots
Config.ImpoundLots allows you to define locations for impoundment:
label: Display name.blip: Blip configuration (sprite, color, coords).vehicleTypes: Which vehicle types this lot accepts.zone: The physical area for the impound lot (PolyZone).parkingSpots: A list of coordinates where vehicles will spawn when retrieved.
Server Configuration (shared/server_config.lua)
shared/server_config.lua)Logs (Discord Webhooks)
Configure webhooks to track garage activity:
server_impound: Logs automated restart impounds.impound_by_panel: Logs vehicles impounded manually by police.impound_retrieved: Logs when a player pays to retrieve a vehicle.park_vehicle: Logs when a vehicle is successfully parked.spawn_vehicle: Logs when a vehicle is spawned from a garage.
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