# disableAlerts

***

## 🚨 Disable Alerts

#### Description

Temporarily disables or re-enables **dispatch alerts** for the player.\
Useful when entering specific zones (e.g., police stations, garages, safe zones) where dispatch notifications should not be triggered.

***

#### ✅ Usage

```lua
-- Disable alerts
disableAlerts(true)

-- Enable alerts again
disableAlerts(false)
```

***

#### 📌 Parameters

| Parameter | Type    | Description                                                                                                       |
| --------- | ------- | ----------------------------------------------------------------------------------------------------------------- |
| `disable` | boolean | `true` = Disable dispatch alerts (entering a no-dispatch zone). `false` = Enable alerts again (leaving the zone). |

***

#### 💡 Example

Disable alerts while inside a **no-dispatch zone**:

```lua
AddEventHandler("onPlayerEnterZone", function(zoneName)
    if zoneName == "police_station" then
        disableAlerts(true)
    end
end)

AddEventHandler("onPlayerExitZone", function(zoneName)
    if zoneName == "police_station" then
        disableAlerts(false)
    end
end)
```
