Cameras
This document explains how the camera system is configured, including the available cameras, their locations, and settings.

π§ Camera Configuration Structure
Each camera is configured with a unique ID, location, coordinates, status, and camera heading. The configuration also allows you to set a maximum recording time for each camera.
Camera Configuration Example
π¦ Camera Configuration Details
Config.RecordTime
Config.RecordTimeDescription: Defines the maximum record time for each camera in seconds.
Default Value:
10secondsUsage: Set to control the maximum time that each camera can record.
Cameras Table
ID: Unique identifier for the camera.
Location: Name/label of the camera's physical location.
Coords: Position in the game world (X, Y, Z coordinates).
Status: Current status of the camera, e.g., "online" or "offline".
CamHeading: The direction in which the camera is facing, represented in degrees.
π Camera Status
Each camera can be in one of the following states:
Online: The camera is active and functioning.
Offline: The camera is inactive or unavailable.
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