Dispatch
Below are the configurable alerts available in the system. You can toggle them on or off. Do not add new keys under Config.Alerts unless explicitly supported by the dispatch system.

π¨ Config: Alerts
Config.Alerts = {
['Speeding'] = true,
['Shooting'] = true,
['Autotheft'] = true,
['Melee'] = true,
['PlayerDowned'] = true,
['Explosion'] = true
}
β
Weapon Whitelist
These weapons will not trigger dispatch:
Config.WeaponWhitelist = {
'WEAPON_GRENADE',
'WEAPON_BZGAS',
'WEAPON_MOLOTOV',
'WEAPON_STICKYBOMB',
'WEAPON_PROXMINE',
'WEAPON_SNOWBALL',
'WEAPON_PIPEBOMB',
'WEAPON_BALL',
'WEAPON_SMOKEGRENADE',
'WEAPON_FLARE',
'WEAPON_PETROLCAN',
'WEAPON_FIREEXTINGUISHER',
'WEAPON_HAZARDCAN',
'WEAPON_RAYCARBINE',
'WEAPON_STUNGUN'
}
πΊοΈ No Dispatch Zones
Config.inNoDispatchZone = {
[1] = {
label = "Ammunation 1",
coords = vector3(13.53, -1097.92, 29.8),
size = vec3(1, 1, 1),
rotation = 45
},
}
π« Weapon Classification Table
Hash
Classification
584646201
CLASS 2: AP-Pistol
453432689
CLASS 1: Pistol
3219281620
CLASS 1: Pistol MK2
...
...
Tip: For long tables, consider breaking them into groups like CLASS 1, CLASS 2, etc., on separate pages or sections.
π¨ Vehicle Color IDs
You can list the first few like this:
Config.Colors = {
['0'] = "Metallic Black",
['1'] = "Metallic Graphite Black",
['2'] = "Metallic Black Steel",
['3'] = "Metallic Dark Silver",
-- ...
}
For readability, consider splitting the full color list into:
Metallic Colors
Matte Colors
Worn Colors
Util Colors
Special Finishes
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