Dispatch

Below are the configurable alerts available in the system. You can toggle them on or off. Do not add new keys under Config.Alerts unless explicitly supported by the dispatch system.

shared/dispatch_config.lua

🚨 Config: Alerts

Config.Alerts = {
    ['Speeding'] = true,
    ['Shooting'] = true,
    ['Autotheft'] = true,
    ['Melee'] = true,
    ['PlayerDowned'] = true,
    ['Explosion'] = true
}

βœ… Weapon Whitelist

These weapons will not trigger dispatch:

Config.WeaponWhitelist = {
    'WEAPON_GRENADE',
    'WEAPON_BZGAS',
    'WEAPON_MOLOTOV',
    'WEAPON_STICKYBOMB',
    'WEAPON_PROXMINE',
    'WEAPON_SNOWBALL',
    'WEAPON_PIPEBOMB',
    'WEAPON_BALL',
    'WEAPON_SMOKEGRENADE',
    'WEAPON_FLARE',
    'WEAPON_PETROLCAN',
    'WEAPON_FIREEXTINGUISHER',
    'WEAPON_HAZARDCAN',
    'WEAPON_RAYCARBINE',
    'WEAPON_STUNGUN'
}

πŸ—ΊοΈ No Dispatch Zones

Config.inNoDispatchZone = {
    [1] = {
        label = "Ammunation 1", 
        coords = vector3(13.53, -1097.92, 29.8), 
        size = vec3(1, 1, 1),
        rotation = 45
    },
}

πŸ”« Weapon Classification Table

Hash
Classification

584646201

CLASS 2: AP-Pistol

453432689

CLASS 1: Pistol

3219281620

CLASS 1: Pistol MK2

...

...

Tip: For long tables, consider breaking them into groups like CLASS 1, CLASS 2, etc., on separate pages or sections.


🎨 Vehicle Color IDs

You can list the first few like this:

Config.Colors = {
    ['0'] = "Metallic Black",
    ['1'] = "Metallic Graphite Black",
    ['2'] = "Metallic Black Steel",
    ['3'] = "Metallic Dark Silver",
    -- ...
}

For readability, consider splitting the full color list into:

  • Metallic Colors

  • Matte Colors

  • Worn Colors

  • Util Colors

  • Special Finishes


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