Maintenance & Wear

πŸ“„ Config file: shared/maintenance.lua

This file controls how quickly each vehicle part wears out and the gameplay effects of worn parts. Every part has a wear distance (how far the vehicle must drive before the part needs attention) and various settings that determine what happens when the part is degraded.

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Wear values go from 0 (brand new) to 100 (completely broken). When a part reaches 100, it stops functioning properly and may cause serious issues like engine stalling or tire blowouts.


Spark Plugs

Config.SparkPlugChangeDistance = 1
Config.MaxSparkPlugWear        = 100.0
Setting
What it does

SparkPlugChangeDistance

Distance (in km/miles) before spark plugs need changing. Lower values mean more frequent maintenance.

MaxSparkPlugWear

Maximum wear value. When reached, the spark plugs are completely worn out and cause misfires.


Engine Oil & Oil Filter

Config.OilChangeDistance    = 1
Config.OilFilterDistance    = 2000
Config.EngineDamageRate     = 0.5
Setting
What it does

OilChangeDistance

Distance before oil needs changing.

OilFilterDistance

Distance before the oil filter needs replacing.

EngineDamageRate

How much engine health damage accumulates per tick when oil is severely degraded. Higher = more punishing.


Air Filter

Setting
What it does

AirFilterDistance

Distance before the air filter needs replacing.

MaxSpeedReduction

Maximum top speed penalty when the air filter is fully clogged. 0.2 = up to 20% speed loss.

AccelerationReduction

Maximum acceleration penalty when the air filter is fully clogged. 0.3 = up to 30% slower acceleration.


Tires

Setting
What it does

TireWearDistance

Distance before tires need replacing.

BaseTireGrip

Grip level of brand new tires. Higher = more traction.

MinTireGrip

Grip level of completely worn tires. The difference between Base and Min determines how much grip degrades.

TireBurstThreshold

Wear ratio (0–1) at which tires risk randomly blowing out. 0.98 means at 98% wear (only 2% life left).

TireBurstChance

Probability (0–1) per check that a tire actually bursts when above the threshold. 0.05 = 5% chance every 3 seconds.

SteeringReductionRatio

Maximum reduction in steering speed when tires are worn. 0.4 = up to 40% slower steering.

SteeringLockReductionRatio

Maximum reduction in turning radius when tires are worn. 0.3 = up to 30% wider turns.


Wheel Balancing

Setting
What it does

WheelBalanceDistance

Distance before wheel balancing is needed.

WheelBalanceResonanceMin

Speed (km/h) where vibration begins. Below this speed, unbalanced wheels feel normal.

WheelBalanceResonanceMax

Speed (km/h) where vibration reaches maximum intensity.

WheelBalanceVibration

Maximum camera shake intensity. Higher = more violent shaking.

WheelBalanceJitter

Maximum steering jitter (random small inputs). Higher = harder to control.

WheelBalanceImpactChance

Chance (0–1) of losing wheel balance after a high-speed collision.

WheelBalanceSusImpact

Multiplier for suspension wear when wheels are unbalanced. 1.5 = suspension wears 50% faster.


Brakes

Setting
What it does

BrakeWearRate

How fast brakes wear per use. Higher = faster degradation.

MaxBrakeWear

Maximum wear value (100 = completely worn).

BrakeEfficiencyLoss

Maximum braking power loss when fully worn. 1.0 = 100% loss (no brakes at all).

BaseBrakeForce

The baseline brake force of a vehicle with new brakes.

BrakeChangeDistance

Distance before brakes need attention.


Suspension

Setting
What it does

SuspensionChangeDistance

Distance before suspension needs servicing.

MaxSuspensionWear

Maximum wear value. Worn suspension causes harsh ride quality and handling issues.


Clutch

Setting
What it does

ClutchWearRate

How fast the clutch wears per gear change.

MaxClutchWear

Maximum wear value.

ClutchEfficiencyLoss

Maximum efficiency loss when fully worn. 0.8 = 80% power loss through a slipping clutch.

ClutchChangeDistance

Distance before the clutch needs replacing.

BaseClutchForce

Baseline clutch engagement force.


Pistons

Setting
What it does

PistonChangeDistance

Distance before pistons need servicing.

MaxPistonPowerLoss

Maximum power loss when pistons are fully worn. 0.4 = 40% less engine power.

PistonSmokeThreshold

Wear ratio (0–1) at which blue exhaust smoke starts appearing. 0.85 = at 85% wear.

PistonDynamicWearRate

Additional wear added when revving above 80% RPM. High-revving wears pistons faster.


Radiator

Setting
What it does

RadiatorChangeDistance

Distance before the radiator needs replacing.

RadiatorHeatMultiplier

How much faster the engine overheats when the radiator is worn. 2.5 = 150% faster heating.

RadiatorSteamThreshold

Wear ratio (0–1) at which steam starts coming from the hood. 0.90 = at 90% wear.

RadiatorDynamicWearRate

Additional wear when engine temperature exceeds 105Β°.


Fuel Pump

Setting
What it does

FuelPumpChangeDistance

Distance before the fuel pump needs replacing.

FuelPumpDynamicWearRate

Wear added periodically while driving.

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A worn fuel pump causes intermittent fuel starvation β€” the engine will stutter and can randomly stall.


Alternator

Setting
What it does

AlternatorChangeDistance

Distance before the alternator needs replacing.

AlternatorFailChance

Chance (0–1) that the engine fails to start when the alternator is worn. 0.3 = 30% fail rate.

LightFlickerThreshold

Wear ratio (0–1) at which headlights start flickering. 0.75 = at 75% wear.

AlternatorDynamicWearRate

Wear added each time the player attempts to start the engine.


Gearbox

Setting
What it does

GearboxChangeDistance

Distance before the gearbox needs replacing.

GearboxWearRate

How fast the gearbox wears per gear shift or per mile.

GearboxFailShiftThreshold

Wear ratio (0–1) at which gear shifts start randomly failing. 0.8 = at 80% wear.

GearboxGrindChance

Probability (0–1) of gears grinding when shifting with a worn gearbox.

GearboxClutchWearImpact

Additional clutch wear caused by each shift when the gearbox is worn. Worn gearbox = worn clutch faster.


Turbo

Setting
What it does

TurboDynamicWearRate

Additional wear when boost is active (RPM above turbo's threshold).

TurboBaseWearRate

Baseline wear added periodically while driving with a turbo installed.

TurboPowerLossThreshold

Wear ratio (0–1) where boost output starts declining. 0.5 = loses power at 50% wear.

TurboBlowThreshold

Wear ratio (0–1) where the turbo can blow out entirely (black smoke, no boost). 0.95 = at 95% wear.


Global Wear Settings

Setting
What it does

WearTickInterval

How often (in milliseconds) the dynamic wear calculation runs. 5000 = every 5 seconds. Lower values are more accurate but use more CPU.

MaxPartCondition

The maximum wear value any part can reach. 100 means fully broken.

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