Chopshop
Chopshop Config (chopshop.lua)
chopshop.lua)Example Config
Config.Chopshop = {
Doors = {
[0] = { index = 0, boneName = 'door_dside_f', label = 'Driver Door' },
[1] = { index = 1, boneName = 'door_pside_f', label = 'Passenger Door' },
[2] = { index = 2, boneName = 'door_dside_r', label = 'Rear Driver Door' },
[3] = { index = 3, boneName = 'door_pside_r', label = 'Rear Passenger Door' },
[4] = { index = 4, boneName = 'bonnet', label = 'Hood' },
[5] = { index = 5, boneName = 'boot', label = 'Trunk' },
},
Parts = {
['door-0'] = { reward = 'door', itemRequired = 'saw'},
['door-1'] = { reward = 'door', itemRequired = 'saw'},
['door-2'] = { reward = 'door', itemRequired = 'saw'},
['door-3'] = { reward = 'door', itemRequired = 'saw'},
['door-4'] = { reward = 'hood', itemRequired = 'saw'},
['door-5'] = { reward = 'trunk', itemRequired = 'saw'},
['wheel-0'] = { reward = 'wheel', itemRequired = 'drill'},
['wheel-1'] = { reward = 'wheel', itemRequired = 'drill'},
['wheel-2'] = { reward = 'wheel', itemRequired = 'drill'},
['wheel-3'] = { reward = 'wheel', itemRequired = 'drill'},
['wheel-4'] = { reward = 'wheel', itemRequired = 'drill'},
['wheel-5'] = { reward = 'wheel', itemRequired = 'drill'},
['wheel-6'] = { reward = 'wheel', itemRequired = 'drill'},
['wheel-7'] = { reward = 'wheel', itemRequired = 'drill'},
['wheel-8'] = { reward = 'wheel', itemRequired = 'drill'},
['wheel-9'] = { reward = 'wheel', itemRequired = 'drill'},
['battery'] = { reward = 'battery', itemRequired = 'screwdriverset'},
['exhaust'] = { reward = 'exhaust', itemRequired = 'screwdriverset'},
},
Skillcheck = {
["d"] = {
difficulties = { "easy", "easy", { areaSize = 60, speedMultiplier = 1.2 } },
inputs = { "w", "a", "s", "d" }
},
["c"] = {
difficulties = { "easy", "medium", { areaSize = 50, speedMultiplier = 1.5 } },
inputs = { "w", "a", "s", "d", "e" }
},
["b"] = {
difficulties = { "medium", "medium", "hard" },
inputs = { "q", "e", "w", "a", "s", "d" }
},
["a"] = {
difficulties = { "hard", { areaSize = 30, speedMultiplier = 2.0 }, "hard" },
inputs = { "q", "e", "z", "x", "c" }
},
["s"] = {
difficulties = { { areaSize = 20, speedMultiplier = 2.2 }, "hard", "hard" },
inputs = { "q", "e", "z", "x", "c" }
}
}
}Explanation of Settings
Doors
Parts
Skillcheck
Example: Adding a New Part
Notes
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