Chopshop Locations
Chopshop Locations (chopshoplocations.lua
)
chopshoplocations.lua
)The Chopshop system defines where vehicles can be taken for dismantling. Each location is set using a vector4 (X, Y, Z, Heading). You can add multiple chopshops by listing more coordinates.
Example Config
Config.Chopshoplocations = {
vector4(2734.2058, 4293.2988, 47.6991, 270.2672),
}
Explanation of Settings
vector4(x, y, z, h)
x, y, z → world coordinates for the chopshop.
h → heading (direction the vehicle should face when placed).
Adding Multiple Chopshops
Simply add more entries separated by commas:
Config.Chopshoplocations = {
vector4(2734.2058, 4293.2988, 47.6991, 270.2672),
vector4(2345.1200, 3120.5580, 48.1021, 180.5000),
vector4(1550.5120, -2200.3100, 76.8123, 90.0000),
}
Notes
You can place chopshops anywhere on the map by using /coords or a coordinate-grabber script.
Vehicles will spawn facing the heading you set.
Multiple chopshops allow different gangs or crews to control different regions of the map.
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