Chopshop Locations


Chopshop Locations (chopshoplocations.lua)

The Chopshop system defines where vehicles can be taken for dismantling. Each location is set using a vector4 (X, Y, Z, Heading). You can add multiple chopshops by listing more coordinates.


Example Config

Config.Chopshoplocations = {
    vector4(2734.2058, 4293.2988, 47.6991, 270.2672),
}

Explanation of Settings

  • vector4(x, y, z, h)

    • x, y, z → world coordinates for the chopshop.

    • h → heading (direction the vehicle should face when placed).


Adding Multiple Chopshops

Simply add more entries separated by commas:

Config.Chopshoplocations = {
    vector4(2734.2058, 4293.2988, 47.6991, 270.2672),
    vector4(2345.1200, 3120.5580, 48.1021, 180.5000),
    vector4(1550.5120, -2200.3100, 76.8123, 90.0000),
}

Notes

  • You can place chopshops anywhere on the map by using /coords or a coordinate-grabber script.

  • Vehicles will spawn facing the heading you set.

  • Multiple chopshops allow different gangs or crews to control different regions of the map.


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