Store
Store Items Config (store_items.lua
)
store_items.lua
)This configuration defines items available in the boosting store, categorized by vehicle class. Each item can require cash, kcoin, and has a limited stock.
Example Config
Config.StoreItems = {
["d"] = { ['lockpick'] = {...} },
["c"] = { ['lockpick'] = {...} },
["b"] = { ['lockpick'] = {...} },
["a"] = { ['mdt'] = {...} },
["s"] = { ['mdt'] = {...} }
}
Fields Explained
cashReq
Amount of cash required to purchase the item.
itemName
Name of the item given to the player.
kcoinRequired
Amount of Kcoin required to purchase the item.
stock
Maximum quantity available for purchase.
Example Item Configuration
Lockpick (D/B/C Class)
['lockpick'] = {
cashReq = 1500,
itemName = "lockpick",
kcoinRequired = 300,
stock = 5,
}
Available in: D, C, B class vehicles.
Purchase requirements: 1500 cash and 300 Kcoin.
Stock: limited to 5 per store refresh.
MDT (A/S Class)
['mdt'] = {
cashReq = 1500,
itemName = "MDT",
kcoinRequired = 300,
stock = 5,
}
Available in: A and S class vehicles.
Purpose: Enables hacking or advanced contract management.
Purchase requirements: 1500 cash and 300 Kcoin.
Stock: limited to 5 per store refresh.
Notes
Each class can have different items tailored to the difficulty and type of vehicles.
Cash and Kcoin allow multiple currency systems in your server.
Stock limits encourage planning and prioritization for players before taking on contracts.
New items can be added per class to expand gameplay mechanics or reward systems.
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