Vehicles


Vehicles Config (vehicles.lua)

This configuration defines the available vehicles per class for boosting contracts. Each vehicle entry includes its model and display label.


Example Config

Config.Vehicles = {
    ["d"] = { { model = "panto", label = "Panto" }, ... },
    ["c"] = { { model = "baller", label = "Baller" }, ... },
    ["b"] = { { model = "comet2", label = "Comet" }, ... },
    ["a"] = { { model = "nero", label = "Nero" }, ... },
    ["s"] = { { model = "t20", label = "T20" }, ... }
}

Vehicle Classes

D Class

Model
Label

panto

Panto

futo

Futo

blista

Blista

  • Basic vehicles: Sedans, compacts, and economy cars.

C Class

Model
Label

baller

Baller

jugular

Jugular

oracle

Oracle

  • Mid-range vehicles: SUVs, coupes, and sports sedans.

B Class

Model
Label

comet2

Comet

buffalo2

Buffalo S

schafter3

Schafter V12

  • Performance vehicles: Sports cars and luxury vehicles.

A Class

Model
Label

nero

Nero

italigtb

Itali GTB

xa21

XA-21

  • High-end vehicles: Supercars and exotic vehicles.

S Class

Model
Label

t20

T20

osiris

Osiris

krieger

Krieger

  • Elite vehicles: Hypercars and prototype vehicles.


Notes

  • Vehicles are assigned per class to match the risk and reward system.

  • You can add or remove vehicles in each class to balance gameplay.

  • Labels are used for UI display, while model hashes are used for vehicle spawning.

  • This config integrates with Vehicle Classes, Missions, and Minigames for fully dynamic boosting contracts.

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