Vehicles
Vehicles Config (vehicles.lua
)
vehicles.lua
)This configuration defines the available vehicles per class for boosting contracts. Each vehicle entry includes its model and display label.
Example Config
Config.Vehicles = {
["d"] = { { model = "panto", label = "Panto" }, ... },
["c"] = { { model = "baller", label = "Baller" }, ... },
["b"] = { { model = "comet2", label = "Comet" }, ... },
["a"] = { { model = "nero", label = "Nero" }, ... },
["s"] = { { model = "t20", label = "T20" }, ... }
}
Vehicle Classes
D Class
panto
Panto
futo
Futo
blista
Blista
Basic vehicles: Sedans, compacts, and economy cars.
C Class
baller
Baller
jugular
Jugular
oracle
Oracle
Mid-range vehicles: SUVs, coupes, and sports sedans.
B Class
comet2
Comet
buffalo2
Buffalo S
schafter3
Schafter V12
Performance vehicles: Sports cars and luxury vehicles.
A Class
nero
Nero
italigtb
Itali GTB
xa21
XA-21
High-end vehicles: Supercars and exotic vehicles.
S Class
t20
T20
osiris
Osiris
krieger
Krieger
Elite vehicles: Hypercars and prototype vehicles.
Notes
Vehicles are assigned per class to match the risk and reward system.
You can add or remove vehicles in each class to balance gameplay.
Labels are used for UI display, while model hashes are used for vehicle spawning.
This config integrates with Vehicle Classes, Missions, and Minigames for fully dynamic boosting contracts.
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