Vehicle Locations
Vehicle & Delivery Locations Config (locations.lua
)
locations.lua
)This configuration defines where vehicles spawn for boosting contracts and where deliveries take place. Each location is defined using a vector4 (X, Y, Z, Heading).
Vehicle Spawn Locations
Config.VehicleSpawnLocations = {
vector4(230.2448, -780.0912, 30.0650, 247.7541),
vector4(689.5142, -959.4691, 22.8334, 184.7020),
vector4(-334.0213, -1325.6654, 30.7406, 89.6287),
vector4(1008.0735, -584.1480, 58.2720, 259.4178),
vector4(1196.9868, -613.1164, 63.3071, 98.2392),
vector4(1088.1104, -793.5249, 57.6250, 90.6412),
vector4(917.8488, -57.9688, 78.1194, 61.0733),
vector4(1524.8033, 776.1181, 76.7775, 27.9295),
vector4(2486.7036, 1586.0142, 32.0731, 1.2363),
vector4(2895.8691, 4652.8423, 48.1110, 14.7745),
vector4(1372.8903, 6566.5654, 12.9755, 223.1427),
vector4(-64.1206, 6399.1841, 30.8432, 133.7205)
}
vector4(x, y, z, h)
x, y, z
→ world coordinates for vehicle spawn.h
→ heading (direction vehicle will face when spawned).
Vehicles will spawn randomly from this list when a contract starts.
You can add or remove locations depending on server map and balance.
Delivery Locations
Config.DeliveryLocations = {
vector4(-578.6329, 5322.0908, 69.5893, 157.1286),
vector4(-42.7969, 2864.6709, 58.4858, 251.7520),
vector4(1743.1400, 3798.5767, 33.6480, 301.3018)
}
Locations where vehicles must be delivered to complete a contract.
Each contract randomly selects a delivery point from this list.
You can expand this list to include city, countryside, or custom drop-off locations.
Notes
Use coordinate grabber tools or
/coords
commands in-game to find exact locations.Heading (
h
) ensures vehicles spawn facing the correct direction.Balancing spawn and delivery locations can improve gameplay flow and reduce congestion.
Keep delivery locations varied to prevent repetitive routes and encourage exploration.
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