Vinscratch
Vinscratch Config (vinscratch.lua
)
vinscratch.lua
)This configuration defines the vinscratch minigame settings for each vehicle class, including allowed attempts, sequence difficulty levels, time limits, and player-specific modifiers.
Example Config
Config.Vinscratch = {
["d"] = { attemptsAllowed = 4, levels = {...}, timeLimit = 120, difficulty = 1 },
["c"] = { attemptsAllowed = 3, levels = {...}, timeLimit = 110, difficulty = 2 },
["b"] = { attemptsAllowed = 3, levels = {...}, timeLimit = 100, difficulty = 3 },
["a"] = { attemptsAllowed = 2, levels = {...}, timeLimit = 90, difficulty = 4 },
["s"] = { attemptsAllowed = 2, levels = {...}, timeLimit = 80, difficulty = 5 }
}
Config.VinscratchPlayerModifiers = {
["d"] = { difficulty = -1, speedBonus = 50, extraAttempts = 1 },
["c"] = { difficulty = 0, speedBonus = 0, extraAttempts = 0 },
["b"] = { difficulty = 1, speedBonus = -25, extraAttempts = 0 },
["a"] = { difficulty = 2, speedBonus = -50, extraAttempts = -1 },
["s"] = { difficulty = 3, speedBonus = -75, extraAttempts = -1 }
}
Fields Explained
Vinscratch per Class
attemptsAllowed
Maximum number of attempts per player for the class.
levels
Array of level configurations. Each level has:- sequence
: number of steps to complete- unlock
: steps required to succeed- speed
: speed (ms) per step
timeLimit
Maximum time (seconds) to complete the vinscratch challenge.
difficulty
Base difficulty of the vinscratch minigame for the class.
Player Modifiers
difficulty
Adjusts base difficulty based on player skill or experience.
speedBonus
Positive or negative modifier to level speed (ms).
extraAttempts
Additional attempts granted or deducted from base attempts.
Notes
Class-based difficulty ensures lower-tier vehicles are easier to vinscratch than higher-tier ones.
Player modifiers allow for adaptive difficulty, making the minigame easier for beginners and challenging for experienced players.
Levels define progressive sequences for realistic and scalable minigame challenges.
Can be integrated with Vehicle Options, Minigames, and Missions to enforce class-specific gameplay
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